Devlog #3 - Region 2, Exorcisms, and upcoming Beta Testing!
Meredith Hall Meredith Hall

Devlog #3 - Region 2, Exorcisms, and upcoming Beta Testing!

It’s been a few weeks now that Malys has been out in the world. I know we sound repetitive, but we really can’t thank you enough for the support on the game.

Releasing any game into Early Access (or even just into 1.0) is always daunting - especially when there’s things you want to fix and bugs cropping up as you iterate and add. As a team, it’s easy to get in your own heads and focus on the things you wish were better. When it gets to players like yourselves and you’re not only understanding, but excited about what we’re building, it reinvigorates that fire (in this case hellfire) for what we’re building. We’re now at Very Positive on Steam and starting to look at getting more players in to get more and more feedback that helps us build.

Read More
Devlog #2 - Malys’ Reception & Plans for July Update
Meredith Hall Meredith Hall

Devlog #2 - Malys’ Reception & Plans for July Update

Tooltips have been misbehaving for a bunch of you, with card text being cut off, tooltips getting stuck or being incorrectly sized, text not being consistent and more. This will be the focus for us in the coming update - to bring all these things into line and get them to play nicely together.

Read More
Devlog #1 - Malys & Early Access
Meredith Hall Meredith Hall

Devlog #1 - Malys & Early Access

Today, we released Malys into Early Access. I’m here to talk about what that means, why we made the decision to do so, and what comes next!

Read More
VicScreen Support on Malys
Meredith Hall Meredith Hall

VicScreen Support on Malys

We’ve been busy little demonic bees hard at work on Malys - we promise more news very soon - and we wanted to take a quick moment to talk about one of our biggest supporters.

Read More