
Devlog #3 - Region 2, Exorcisms, and upcoming Beta Testing!
It’s been a few weeks now that Malys has been out in the world. I know we sound repetitive, but we really can’t thank you enough for the support on the game.
Releasing any game into Early Access (or even just into 1.0) is always daunting - especially when there’s things you want to fix and bugs cropping up as you iterate and add. As a team, it’s easy to get in your own heads and focus on the things you wish were better. When it gets to players like yourselves and you’re not only understanding, but excited about what we’re building, it reinvigorates that fire (in this case hellfire) for what we’re building. We’re now at Very Positive on Steam and starting to look at getting more players in to get more and more feedback that helps us build.

Devlog #2 - Malys’ Reception & Plans for July Update
Tooltips have been misbehaving for a bunch of you, with card text being cut off, tooltips getting stuck or being incorrectly sized, text not being consistent and more. This will be the focus for us in the coming update - to bring all these things into line and get them to play nicely together.

Devlog #1 - Malys & Early Access
Today, we released Malys into Early Access. I’m here to talk about what that means, why we made the decision to do so, and what comes next!

VicScreen Support on Malys
We’ve been busy little demonic bees hard at work on Malys - we promise more news very soon - and we wanted to take a quick moment to talk about one of our biggest supporters.

Malys Post Kickstarter & How to Support Summerfall
How to support the studio post the Malys Kickstarter.

Gameplay Preview & Audio Deep Dive (And Kickstarter Discussion)
Some insights on sound design, a gameplay preview, and a discussion on Kickstarter.

Deckbuilders & Roguelites 101: How To Approach A New Genre
Katy walks us through deckbuilders and roguelites as a 101!

Belinda Coomes talks music and Malys!
Belinda Coomes our composer talks music design for Malys.

State of the build and a production update from Liam!
Liam talks state of the build during the Kickstarter campaign.

Ben Ee, Art Director talks concepting the visual world of Malys
Join Art Director Ben Ee as he talks about creating the visual world of Malys.

David Talks Deckbuilers & Narrative In Malys
Creative Director David Gaider on deckbuilders and narrative when creating Malys.